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I am a storyteller. I am an artist and I have technical chops.  My goal is to create compelling experiences which move people.  To accomplish my goals I am constantly improving my artistic and technical skills as I believe that quality craftsmanship is an essential part of creating immersive experiences. 

I’ve worked in various artistic and technical positions at studios using both real-time and rendered technology including Blue Sky Studios, Nickelodeon Animation Studio, The Moving Picture Company, Reel FX Creative Studios, Side Effects Software Inc, Raven Software, High Moon Studios, and Insomniac Games. 

In addition to creating content I dedicate time to establishing new workflows, documenting, instructing, and adapting tools as needed to ensure content is delivered efficiently and to quality. I work closely with engineering teams to implement new features into custom software packages and provide vendor studios with tools, assets, and feedback.While working in partnership with teams that vary in size, ability, and location I frequently train others, provide artistic direction, and collaborate on technical problems.

ARTISTIC

TECHNICAL

Efficient

Visual Story Digital