I worked on a variety of tasks including snow prints, snow puffs, ice skate marks, fog, magic, crowds, and shattering. I also was responsible for creating a set of fog tools which were used by other artist and myself to complete an entire sequence which took place in fog. Additionally I also did early R&D on a crowd tool system and created one of the many footprint tools used throughout the project.
Tools: Houdini, Maya, Nuke